Big scene light problem

Hello guys!!
It’s my first alfa 6 rendering, it’s a wonder!!!
I’ve one problem though…
Can anyone please tell what to do… in material override works just fine… when i render it with materials something very strange happens…
The problem is in corona light rectangle when i disable it works fine..
Rendering is default values…


delete the light source and place a new one?

looks like some kind of super high displacement.

I allready tried that with lot’s of lights.. nothing changes..

It doesn’t look like light. More like some crazy geometry. Does it still appear if you delete everything but the light you mentioned?

allways appears… Maru… might be a reflection because there has lot’s of glasses..

i made one with rectangular light in the boxes below the bar and works fine..
I disable the lights to the wall, and i strange shadow appears,

i have done dispacement mesh to wall of stone… i’ll try it though.. i’ll make a material just texture with stone..

No, disable displacement in max’s settings (F10>common>options).

Thank you!!! thank you!!! thank you!!!
It was the displacement from Max!!!
Guys you are a making an excellent job!!! Keep it up!!!
work’s like a charm!!!
I’ll finish the renderings I’ll post them!!!
Thank’s Again!!!

Yeah but if you disabled it, then you won’t get any displacement in your render. I would check which material/object was causing this. (looks like some kind of glass)