I’m not satisfied with the result I am getting on this tabletop, I used a decent quality bitmap (see below) for this rendering but it seems it’s getting blurred after rendering, (I’m not talking about reflections) what can this be?. I’ve already tried ajusting the blur setting from default 1.0 to 0.01 under “diffuse:bitmap/coordinates/noise” in the material editor.
I hope it’s clear, I’ll try to render an image where it’s more clear.
My 2 cents but,maybe it’s due to the AA filter which has a value that can incidence on image bluriness. Some filter blur more than other considering the algorithm and an adjustable value. Maybe try other filters in the vray Antialiasing filter rollout.
Maybe alos check the bitmap parameters in the bitmap rollout in your material . Bitmap parameters > filtering, maybe summed area will help you.
nb: your metal looks neat ! i wish i could achieve that
I’m almost sure is the aa parameters you are using, I’ve had the same problem before and using adaptive subdivision min. rate 1 and max. rate 3 solves it, but you get higher render times.
You need to lower your AA color threshold. If you use Adaptive Subdivision AA, decrease its color threshold (to 0.05 or below); if you use Adaptive QMC AA, decrease the Noise threshold in the QMC sampler params.
This may be a stupid question, but what are your UV cords on it, Are the UVs that represent the sides in scale w/ ther rest of the piece? If not you may want to give them a little extra room.
Heck to get real techincal it would never be like that unless a vanier was wrapped around the edge or cut off and glued to the edge.
Change filtrering to none. That will probably do it, but will drive the time way up.
This is one of the most frustrating things with using vray compared to old scanline. I can get the clearest bitmaps, and sharpest edges in seconds with the scanline, but you have to wait forever if you want to see decent results in vray.
Change filtrering to none. That will probably do it, but will drive the time way up.
This is one of the most frustrating things with using vray compared to old scanline. I can get the clearest bitmaps, and sharpest edges in seconds with the scanline, but you have to wait forever if you want to see decent results in vray.
I just dont get why its such a big deal.As far as bitmaps are concerned, you should get almost identical results from VRay and from the scanline renderer, provided that you use at least one sample per pixel. Geometry edges are a different matter…