Enscape starts up, and the wrong bitmaps are applied. This has been a long-standing problem with Enscape, and I’m wondering if there’s going to be a fix? Or maybe there is a fix and I’m not aware?
While a Pepsi logo carpet is kind of cool, that’s not the right bitmap. LOL.
This causes panicky moments just before live presentations…as I’m racing around to fix things.
The issue is random. If I open the file again, it may or may not have any issues.
I’ve conducted a number of tests over the past year and a half as this problem arises. There’s no rhyme or reason. I’ve had it happen in small, medium, large, and massive scenes. I have very large scenes in which it’s never happened. Here’s some tests that I just ran. Not the first time…
Open SketchUp and create a new scene. Fire up Enscape
With the Enscape window OPEN, go to File/Open and pick my problem scene.
Problem still there.
The quick fix is to open the SketchUp material tray, go to a problem material, select EDIT, switch color picker type to HLS, and adjust the ‘H’ value just one point and switch it back. The bitmap magically appears. Saving the SketchUp file is no guarantee that the problem is fixed.
This issue has occurred with every Enscape version I’ve used since coming onboard over a year ago. Here’s other threads where the problem is mentioned:
Very odd! The only time I’ve had anything similar is when I’ve used some photomatched textures and for no re reason Enscape wouldn’t display them correctly.
The problem went away in the file I was working on… This is not uncommon - particularly after a restart. Though sometimes a restart doesn’t fix the issue. The most frustrating thing about this problem is the total unpredictability and inability to consistently replicate the issue. It comes. It goes.
I’m thinking this is a problem specific to SketchUp users - as I can’t find any posts that talk about the same issue happening in Revit, Rhino, etc.
Rick, I’ll send you a version of the file without all the furniture - which still had the issue happening (before it stopped happening, lol).
Okay, here’s more info on the issue. I opened up a small file this morning and the pavers outside the building are supposed to have a concrete bitmap, but within the ENSCAPE MATERIALS, a different bitmap is substituted. As you can see in the screenshot, the SketchUp material bitmap remains correct.
I had assumed up until this point that the problem was due to large scenes/large amounts of bitmaps, but that’s clearly not the case.
Whether or not anyone at Enscape can reproduce the problem is another matter. However, I find it astounding that while several SketchUp users have had this issue and posted about it, no one at Enscape has seen the issue firsthand!!!?? That’s troubling.
I plan on staying on this issue, as it’s a huge hassle. I’m using a new computer as of 2 weeks ago, and the problem persists. An associate of mine has also experienced this issue.
Once again, making objects into proxies will also immediately correct the bitmap problem.
I was having this exact issue this weekend on a pretty small project. In my case it seems to be related to a proxy object (a map in the proxy showed up on another material in the main model.) The project I used the proxy in previously had also developed the same issue, with the same map.
I’ll try to upload and send to Enscape support.
—edit—
I resaved the file, tried to verify the problem would be repeatable. In the process of messing around with the map I “broke” the error (ie, i can no longer replicate it.)
It seems to me to be a cache issue, but I don’t see where the textures would be cached. I would think “…AppData\Roaming\Enscape\Data\Textures” would be likely, but there is nothing recent in there. Is there another location we could try clearing out?
That’s where the ‘cached’ textures are located. Duplicates are constantly created every time you fire up Enscape in a unique, new instance that’s never been started before. I think that’s how it works. Wiping out the temp folder each time is probably a work around, but another hassle.
I’ve had this issue happen with no proxies in the scene, so I don’t believe their presence makes any difference.
Just sent the Feedback Report. When I opened the file and started Enscape, the problem was still there. Even after I correct the image, save, and reopened the issue persisted.
I feel it’s worth mentioning again that when I take this scene and turn those pavers into a proxy object, the bitmap swapping issue disappears. This is a clue to solving the deeper mystery! lol.
Adam, that was an interesting idea but unfortunately had no affect.
I deleted all proxy models in my scene. Did a full model purge, saved, and closed. Restarted everything.
The problem went away entirely.
rifkin mentioned this earlier in the thread, and I’m certain I’ve seen this behavior in models without proxies, but at least it confirms that proxy models in the scene could certainly be the problem.