I’m having a bit of bother with an internal animation I’m working on. If I send one frame to a node, let it finish it comes out fine.
However, when I send the animation to render the irradiance maps every 25th frame for instance, the render doesn’t look the same. The edges are white. I’ll show you what I mean. I’ve done loads of animations and this is the first time I’ve encountered this problem.
You can see the problem here. I have no clue why this is happening.
Blur GI was at 8.0 - i was using medium animation, and it automatically sets the Blur GI to 8.0
I’ve never noticed that before. For the purposes of just testing the animation I normally used medium-animation. Can I use the same settings just turn the blur GI to 0?