This was a 16-hr project. For some reason the client wanted that dark “rainy day” look…but w/o overcast:)
This was a 16-hr project. For some reason the client wanted that dark “rainy day” look…but w/o overcast:)
strange green water… and it looks simple unreal when you see inside the window… Well guess thats ok for architectual rendering.
Anyhow, nice work for little time.
I see you got time to place flaggs and tress… (come on you spend most of your time playing with the animated flaggs
)
regards,
robert
re
I brought the flags in from another model. Trees…RPC-drag and drop…what else can I say. The window glass is 100% reflective during the day, so you will not see inside…I think that’s what you’re getting at. Thnx for you comments.
cool, but the water look too refective no? ^^
nice rendering.
but i didnt understand the large noise on the pavement.
re
Believe it or not…the 4x4 pavers that the designer chose have those random patterns.
update
Thought I’d post the final…the big change is the water and pavers.
This is a very good looking render… here r some pointers that I think can make it look better (totally subjective…)
It looks like winter… if that’s what you aimed for then the only thing I think needs a change is the sky… it’s not a winter sky, not one fitting the colors in the foreground anyway.
Besides that i wouldn’t make the noise patterns on the pavement and especially on the entrance very noticeable. I think it should be tuned down a little. And maybe also a little de-saturation for the water.
:lol: 8) :shock:
Regards,
Bakbek.