Blend material and alpha?

I have vray blend material and I’d like to opacity map it.

So I put that blend material to be base material for new blend material.
Then I add totally transparent material to Coat 1 and alpha bitmap map to Blend amout slot.
I should have opacity mapped blend material now, but I have
material without any opacity changes. Why? How should I do this?

Hope you understand what I’m trying to do…

(normal Max blend material works, but the alpha looks really bad)

-LarsSon

Stupid me :lol:

Ofcource I need to keep base material transparent and put other material
to coat layer. That way it works perfectly.

Thank you for letting me write this Q&A post… :roll:

-LarsSon

To do this, simply put your material as Coat material (leave the Base material blank) and put the opacity map as the Blend map.

Just saw you found this out too :slight_smile:

Best regards,
Vlado