Is there a workaround for blend materials showing up as pure black in the viewport when using viewport 2.0?
They look fine with legacy viewport.
It isn’t an issue with normals or two-sided lighting.
It’s just painful not being able to see anything or using much-slower legacy viewport
All other VRay shaders display correctly
I’m using Maya 2018
It still doesn’t work, even with latest nightly vray build and fresh installs of Maya 2019.2 and 2020
Maya 2020 has removed the legacy viewport, so now the only way to display anything in the viewport is to go to:
shading--> use default material - which is pretty annoying
Yes the base layer does show in viewport when enabling hardware texturing. But I would still like to see the blend material work with layers and masks in viewport. Is it still something you’re working on?