Blend object using VrayEdgeTex with different materials

Hello,

I already use this technique to blend interpenetrating objects using the same material. It’s working great.
But now, i would like to use it with different type of material. I know it could be done with a complex material using only one VrayEdgeTex node but the time i would spend creating the material is more than modify the geometry itself.

I was thinking of a VrayEdgeTex node controlling multiple material where this one is pluged in. Like a new checkbox called “consider multiple material” under the already “Consider same object only”.

Do you think it’s possible ? Or a simple alternative already exist ?

Thank you

G?r?my

I’m not sure if I understand correctly what are you looking for.
Would it be possible to explain a bit further the effect you are looking for.
A sample scene and desired output image would be very helpful.

My bad. As i assume it was only working per material i thought it will not work with multi material. But it does ! So you can forget my request.

As you can see, i put the round corner very large and it “blend” between the concrete and wood.

Thanks for the clarification, and I’m glad to hear that you figure it out by yourself :slight_smile:
Very nice result by the way :slight_smile: