I need to use a map to blend to a seethrough, invisible material. I haven’t found a way to do that in VRayBlend material. Using a standard blend material does work in the beauty, but messes up the render elements, and I know is not the proper way to do it. What is the right way to do that?
1. Create a VrayBlendMTL with a Vraymaterial in the base layer.
2. The baselayer material has a vraycolor map in the opacity slot set to black
3. Create your vraymaterial that you need to see in the coat layer and the map you want to use as a mask in the blend amount.
4. ???
5. Profit
Edit: woops; apparently I took too long to answer. And the base material with black in the opacity slot isn’t necessary apparently