Blender 2.8

Hey, guys. Do you follow the development of Blender 2.8? The new EEVEE viewport looks sick! It seems to be very useful for high-quality real-time previews. Would Vray materials show correctly in the viewport if the viewoprt engine is set to EEVEE?

More info: https://code.blender.org/2017/03/eevee-roadmap/

Check out some videos:

That’s pretty great. Real time volume lights? Wow.

Yes ! It’s crazy ! Blender is really powerful with a strong R&D
love it

The interactive element is off the charts!

WOW!! just WOW!

Nice! What do you think about Blender 2.8? Is it worthy competitor to Max? How do you find Eevee in general and the other improvements in 2.8?

Here’s some other demos:

I have to say, I’m totally impressed by Blender… I am deeply disappointed by max
That said, I have to deepen Blender before saying anything

Some more cool videos of Eevee that caught my eye recently:

https://www.youtube.com/watch?v=YOtS84KiURc https://www.youtube.com/watch?v=MbjIBPo5dWM

https://www.youtube.com/watch?v=9g1ltgo1hiw&t=1s https://www.youtube.com/watch?v=x1fM1c3Oa\_w

Ok guys, this will blow your mind! I’m seriously considering looking into Blender 2.8 when the official version is out.

I do like the stuff coming out from Blender, however, coming from a Max workflow that spans from the DOS days of 3D Studio right through to 2019, I just cant wrap my head around Bledner’s interface and workflow. I tried Blender 10 years back and I was utterly frustrated with it. Has much changed in terms of workflow and interface since then? (not asking about features or capabilities, just general workflow)

2.8 will change UI and , for example, the left select “standard” is already available.

The beauty of Blender is that you can try by yourself the situation without any kind of registration or installer or auto updater trojan tool or some collecting data analizer tool…so I suggest to test it.
Go to Blender Builds - blender.org and select the Blender 2.8 zip file (the master one is the nightly build of the 2.79).

I’m not using the 2.8 but I’m following the development and it seems a big change and a good start point for further development.
In any case, you don’t have to consider this release as a “final release”… when Blender changed from 2.49 to 2.5, the first release was really really different from what we have now with 2.79

As occasionally user of 2.79 (also for some jobs as in-production tests) I’m very interested to come back to use Blender for my daily job.

As @bardo said, Blender 2.8 is vastly different from Blender from 10 years ago. Here are some videos of the new look, interface and functionality that shows that it is now really up to par with other 3D software in terms of usability.

This came to my mind :smile:

Not 2.8 probably. Don’t lynch me.:roll_eyes:

The 5 Things You Should Know About Blender 2.8

An awesome video created by Daniel Bystedt with Blender 2.80 + some making of:

It does indeed look impressive in any number of ways…but; sadly there is no alternative or comparable scattering tool to Forest, so for most archvis types that’s a gap it’ll need to fill to attract that specific audience.
I’m sure it’ll come and I, like most, will be keeping an eye on its dev path :slight_smile:
Hopefully my ageing brain can cope with the curve after…hmm…yep, all the way back to clunky DOS 3dstudio …LOL

What about using the particle system for this purpose like in the video below? Admittedly, It’s probably not as advanced as Forest Pack, but I think it covers the majority of use cases for most people?

I’m still on Max 2016. Seeing what a FREE software can do takes all the enthusiasm out of the idea of shelling out $1,500 (at least) to upgrade Max and get locked into their subscription racket.

Yep, it’s pretty depressing. :frowning:

Here are some other cool stuff in Blender 2.8 to lift up your mood:

An interesting add-on I came across. Quad menus for Blender 2.8 like the ones in 3ds Max:

A killer add-on for modeling - MESHmachine