Bloom and Glare off

I’m trying to continue to search the issue about bloom and glare auto turning off on final render (macOS Corona render release).
This issue is drive me crazy from previously release.

I tried to reproduce it and today I’m near the solution.

  • if you start a scene from scratch and you turn on the Bloom and Glare on the VFB tone mapping area (without cinema4D + corona tag in the scene) and then I go to create a new corona camera, seems the Bloom and glare stay on forever.
    Usually I don’t make any change on VFB Tone mapping before create a camera, but I prefer to make a corona camera as first step…but in this way my B&G is deactivated every time I start the production render.
    Very frustrating

what do you think?
Alex

Hello there,

Thank you for the feedback and the step-by-step guide.
I’ll try following this guide to try reproducing the issue.
I’ll keep you posted to let you know my findings.
Kind regards.

Thanks I hope will be fixed in the future…
Anyway now with this turnaround It still turned on but only if you create a scene from zero, it doesn’t works on scene where corona has been activated.

ps:remember that this issue is only on MacOS release, don’t affects windows release…