Bloom and Glare quiestion

Hi,

I need help with rendering B&G in a separate pass without affecting the beauty pass.
I know there is a dedicated render element for it but the on/off checkbox is affecting everything at the same time.

What I want is to have a separate render element for B&G and I want it to stay away from the beauty pass.

Cheers,

What I do is to activate bloom and glare(the checkbox in the vfb) after I have saved the other elements. Or just I simply leave it at 0.0, and increase it after saving the rest of the elements.Then you can save the bloom and glare pass separately,with the setup you want.

You can save a Beauty Pass with B&G disabled, there’s an option for that, and save an additional B&G element.

Thank you guys,
It will be an animation so I cant save anyting manually.

As Pokoy said - add a Chshading_Beauty element with bloom and glare off (it has such option), and CShading_BloomGlare separately.