Dear all,
Did you ever make a Blue Cheese shader like this? Do you have any idea how to do it ?
I’ll scan the cheese and use it in 3dsmax
Kind regards and thank for your help
Dear all,
Did you ever make a Blue Cheese shader like this? Do you have any idea how to do it ?
I’ll scan the cheese and use it in 3dsmax
Kind regards and thank for your help
Wow… now that’s a tasty task.
Spontaneously I see the cavities as Mograph-objects (in C4D) with a strong random-effector. Cheese with a bit of volume-effect / SSS.
Or the cavities as displacement would be more simple.
The green-blue Roquefort-mold… I guess can be a super simple shader then… hmmm, except for that bi-color areas.
Hmm is this for Max or C4d? Because the mold could be done with geometry but it would be software dependent I guess.
Thanks guy’s , I edited my first message to answer you an complete my demande
Yeah, 3d scan… ![]()
I don’t eat this type of cheese but the challenge was worth it. If you’d like to try it without scanning, I’ll upload a scene for you tomorrow, see attached image.
This one involves roughly modeling the cheese geometry, displacement on the cheese with a few noise maps which adds geometry details, deformation, holes etc, scattering the mold with PFlow (Corona Scatter might work too, will try tomorrow) and the good thing is all shaders are separate giving you a lot of control. I guess it should also be relatively easy to roughly model some cheese crumbs. And it’ll save you all the scanning work - if it looks good enough for what you need, that is.
Looks equally as digusting as original! :]
Pokoy, very good work!
The mold looks a bit like flakes laying on the surface and partially protruding it. I mean sticking out from it… in some areas.
You think you can get it to stick perfectly on the surfaces?
Then it´s a perfect Roquefort. A tasty cheese… :)))
Cheese shaders should become a Corona-standard… LOL
Pokoy YOU ROCK IT !
That’s great ! Exaclty what I’m looking for, I’ll change the flake and that’s it. I’ll use the scan cause it’s easy and I’ll be sure to have the exact details I need.
Seriously ! thanks and congrats ! It’s realy nice
Can’t wait to enter the scene.
I guess I’ll invest another 1.5 hours tomorrow to hopefully meet the visual requirements of Roquefort lovers around the world
sorry OP, this one will never be finished!
I do agree with romullus on the taste, however, but I pretend it’s… sweet and delicious!
Also,.what is the anticipated resolution/size? Similar to the screen size on a monitor or bigger?
yes 1080p
Actualy some of the blue cheese are not so strong ! some are preaty good in fact, but other are … strong … even for me, a french guy.
I love blue cheese. also say thanks to him for penicillin.
I would also like to see a scene Pokoy.
Damn, Pokoy’s version looks like someone left it one week on balcony floor under sun. Would rather eat my socks.
I think good rule is to not over-do micro-bump, when you cut/slice the cheese, that surface stays very smooth, the roughness is very microscopic. (think equivalent of gloss 80perc. not 40).
Leave that micro-disp/bump on the outside curve only.
Scan + SSS should do decent trick for rest.
Sorry but I did only play briefly today, unexpected work came around the corner, I thought it would be done by now but it’s not.
Will keep improving the cheese! Good suggestion, Juraj, indeed a fresh cut shouldn’t look that way.
So I found some time to improve it… image attached. It comes with a flag!
This setup might work well enough for most cases, but additional work would be needed on the geometry to make sure it looks realistic.
Jonathan, I’ll post the scene tomorrow (later when I’m back on the office, that is) but just so you know, I’m using two (free) 3rd party noise maps for the color/displacement/masking, these are way more efficient than any of those shipping with Max, they’re available from maxplugins.de. I hope this isn’t a problem, for example if you plan to render on a render farm.
The shader setup works OK without any additional geometry but the mold pieces/flakes add a nice touch, they can be easily scattered with CScatter, I’ll include them.
You’ll have to tweak a few things when you use it on other objects, I’ll post the info tomorrow with the scene. Is max 2018 OK or do you need something else?
Nice, i like it!
can you make 2017 version of file?
It looks so real I can smell it.
Yes, if you would be willing to share this work with us, that would be awesome!
Coming in Corona 10, “olfactrics” ![]()