Blurring of maps

I know this is an old bug, but I’ve found out that it changes when scaling objects. Here’s an example: exactly the same object. Shot 1. - size about 50x30x50mm, shot 2. - scaled to 500%, size about 250x153x250mm. Is this useful? If not or if it’s already fixed, then delete this thread.

btw: in both cases, this map’s blur parameter is set to 0,01 (can’t be lower)


New fact: this only happens when using multi/sub object materials. When I copied that material with the bitmap to a new slot and assigned it to same faces, now it works fine. This is pretty strange as in fact max creates another multi/sub material here.

Hopefully fixed