Any idea on how to achieve a blurry foggy horizon for a sea like this pic? it is not working with the environment fog, maybe there is something else ? i’m testing with the PhoenixFDOceanTex but still the horizon is so clear!
this is my render:
Thanks
Oliver
What are your VrayEnvironmentFog settings ?
Try the aerial perspective too!
Oh Okay, Thank you will try it!
render a zDepth channel and so it in post…
that makes the foggy ramp to horizon, pehaps with a bit white or blackpoint on the zChannel…
For the horizon blur I use normaly this procedure:
Make a big ring arround your scene…see image..(must be a bit over and under horizon)
Then atache a pur white shader to it and all the other objects in the scene a pure black shader..
render without gi, lights, textures and it will render lightspeed fast.
Use the mask in post to blur your horizon in most vertical, perhaps you need to errode the mask or blur it too…works pefect
yes thank you, but i prefer to fix it in 3dsmax instead of exporting the Z-pass and do the compositing, because i have a long animation to do in a small time so i don’t think i have all the time.
Thanks
It should work well with a VrayEnvironmentFog without too much effort. Try it with the defaults, with scatter GI enabled and only tweak the fog distance and fog height depending on your scene scale.
if you turn on motion blur of PhoenixFD, it will automatically blur the horizon as side-effect.
Hi hammerbchen,
thank you for your reply, but where can we turn on the motion blur for the phoenix FD ?
Just treat PHX as common geometry.
1. With VRayCam motion blur checked
2. select PHX, right click / object properties / motion blur, enabled
3. in the PHX rollout / rendering/ Motion Blur multiplier, if you want more blur, just make it larger
Aerial perspective is great for this type of effect.