I have a lot of low poly people. It only needs to be faked somehow. I’ve tried applying a noise controller to the XY position and then rendering, but its tedious and doesn’t really get close. The people are going in an already created 3D scene and I ideally want them to be rendered ‘in-scene’, so that they cast shadows and reflections.
Basically, I am investigating ‘interesting’ ways to render people in a scene.
Will check him out. I did have a go with adding noise based mblur but didn’t get such brilliant results. I’ve created some interesting ‘swamp monsters’ using an ivy plugin - just waiting for client approval
That effect is just heavily over exposed people that are out of focus rather than motion blur so it’s burnt out lighting and lots of shallow DOF. I’d be inclined to do this as a second pass thing so as Morne suggests you can use daft motion blur durations and get nice flowing results.
A while back we switched to using all of our 3d people models as silhouettes, we generally do not get negative comments about them whereas before they would get picked apart fairly often. Material setup can be slightly complex if you want to render them in a single pass, but it is possible.