until what depth does vray calculate the blurry reflection effect?
lets say i want a reflection depth of 5, but just the first reflection blurred to increase rendering speed.
see example:
:roll: andre
until what depth does vray calculate the blurry reflection effect?
lets say i want a reflection depth of 5, but just the first reflection blurred to increase rendering speed.
see example:
:roll: andre
re
Off topic to what your asking, but did you chamfer and smooth your tight corners..they look nice
shytiger: the objects are loft-objects with filleted edges
if you are using heavily blurred reflections there is not a lot of point having a depth of five, one or at most two would be sufficient i would think… after all if your reflections are that blurred, youd be able to make out the object reflected, but would u notice whether the reflected, blurred object had reflections on or not?
Re: re
wow smooth corners! ![]()
super gnu: a depth of five is just an example. i used a depth of 3, but i want to turn off the blurring for the 2nd and 3rd reflection.
www.nulleinsbild.de/files/chain.mov
andre