blurry reflection calculation depth

until what depth does vray calculate the blurry reflection effect?
lets say i want a reflection depth of 5, but just the first reflection blurred to increase rendering speed.
see example:

:roll: andre

re

Off topic to what your asking, but did you chamfer and smooth your tight corners..they look nice

shytiger: the objects are loft-objects with filleted edges

if you are using heavily blurred reflections there is not a lot of point having a depth of five, one or at most two would be sufficient i would think… after all if your reflections are that blurred, youd be able to make out the object reflected, but would u notice whether the reflected, blurred object had reflections on or not?

Re: re

wow smooth corners! :wink:

super gnu: a depth of five is just an example. i used a depth of 3, but i want to turn off the blurring for the 2nd and 3rd reflection.

www.nulleinsbild.de/files/chain.mov

:wink: andre