BMW car rim render problem

hi,
i have recently rendered a BMW car rim, but the end result has lots of noise(small dots) (if thats what it is) and looks bad up close.
i used the high quality studio setting in vray options if that helps
thanks :slight_smile:

Re: BMW car rim render problem

Increase the reflection subdivs of the material, and lower the noise threshold on image sampler menu.

Re: BMW car rim render problem

Or you can enable Clamp Output and Sub-Pixel Mapping in the Color Mapping rollout