Hi All,
I hope you are well.
I wrote a tutorial on how to model a Boeing 777 interior and render it in Corona.
You can read it at http://www.arteconi-cgi.com/blog/
I hope you like it.
Regards,
Giacomo.
Arteconi CGI
Hi All,
I hope you are well.
I wrote a tutorial on how to model a Boeing 777 interior and render it in Corona.
You can read it at http://www.arteconi-cgi.com/blog/
I hope you like it.
Regards,
Giacomo.
Arteconi CGI
Beautiful depiction of our future.
Design- I’ve got a problem with the magazine storage. It’s just a detail, yet.
The renderings are quite nice. Better than the real thing
which is something maybe you don’t want if you need the pictures to look 100 % real.
And the fact that the planes interiors have so many details - makes for a nice scene to render / or photograph.
https://forum.corona-renderer.com/index.php?action=dlattach;topic=12855.0;attach=51116;image
here on the pillow shadow maybe you have the “famous” shadow terminator bug. But that is something minor.
What future ? Isn’t this how the current plane interior looks ?
Hi All,
Thanks for the appreciation.
Noah, the aircraft in the render is vaguely inspired by the Boeing 777 already in use commercially by Air France. Just inspired though.
Sebastian__ I think you got a point, might be the shadow termination bug but didn’t bother me too much and I left it.
Ondra The future you forecast looks like the future of Ryanair?
Regards,
Giacomo.
Well done mate, happy to see you here. ![]()
plastic material could use some work, never seen anything like this IRL - overhead luggage boxes look almost SSS to me
These are really great! No criticisms at all.
Hey Davide, hallo!
Guys thanks for the comments.
Yes, the plastic material is just a basic shader with some glossy reflection. Nothing very elaborate.
Regards,
Giacomo.
Hi Juraj,
Thanks for the compliments. I was reading your posts on the PBR shader this morning, great stuff.
The seating model is from Turbosquid. I have bought it more than one year ago and redone the shading in vray. If I’m correct it’s a texture downloaded from CGTextures.
I just made it tileable and derived a normal map out of it. I think I have used a falloff map set to fresnel on the diffuse slot to blend it with a brighter version of it.
For this job, it’s just a straight conversion to Corona.
The termination issue is there. This project together with the tutorial took me a good amount of extra time so I had to decide to call it finished although I don’t think so…
I spot it only when I have rendered it in high-res. I will give it another go when I have the time maybe.
Regards,
Giacomo.