I’m trying to find out how a set of external mirrors will be able to bounce natural light into a room in real life. My problem is that my mirror material (or shiny materials like chrome in general) doesn’t seem reflect the SketchUp sun at all.
Do someone know how this can be done? How do I make light bounce from a mirror to a surface?
Do you mean Global Switches instead of General Switches?
What values would you consider high enough? I can change the value of: Max Depth, Max Transp Levels, Transp Cutoff and Secondary Ray Bias.
I’m using the latest (to my knowledge) version of Vray in the Academic version. I couldn’t find anywhere where I can see what version I’m using though?
The version number should say under Window → Preferences → Extensions → V-Ray for SketchUp
Yes, I meant ‘Global Switches’. Set Max Depth high enough for the light to bounce sufficient enough times. Count how many reflective surfaces it’d need to hit to enter the room. (Add one just for safety.)
My operation system is Windows XP 32 bit running from Boot Camp (clean installation) on a MacBook Pro 15".
I tried to install a trial version of Vray for Mac and render the scene again with the same result?
Can it be, that caustics only works under 64 bit Vista / 7?
@ PEER @ KRISHARLEY87
Maybe the reason it doesn’t work for you is because I use a different VfS version. As It says in my signature, I use Vfs 1.05.30.
I would just like to say, that I haven’t solved the problem. I wrote the ASGvis support weeks ago to confirm if it was a bug, but they have never provided me with an answer.