Seems to not be working all the way.
Material was multi sub object material with standard bitmaps.
I ran the converter and it only changed about half of them. Tried a few more times and noting changed…
I had similar issues.
Thanks for the report. This seems to be a SME update issue since double-clicking on the node following the Bitmap will make the VRayBitmap appear. I’ve logged it (internal bug-tracker id: VMAX-14028 ) for dev investigation.
This is a known issue with SME refreshing which we have not be able to find a workaround for (due to how SME is built within Max).
The scene is converted just fine, however.
