Further down the post there’s a vray comparison which is again done with the feet, and which is claimed to be “apples to apples” and guess what, vray is slower
You be the judge
But yes like you said “done with the feet” is a good way to put it, his biggest critique is the highlights that could be fixed with one simple checkbox.
The Brazil renders look flat and lifeless, reminds of the fast renders done with fR when 2 came out. Look at the recesses in the back, the vray ones have nice GI shadows, the brazil one is flat with no shading.
How can they think that is what the water filled recesses should look like? Last time I checked water did not block light like that, just fill up your sink and look…
Heh, and I won’t even mention his “skills” in setting up caustics in V-Ray. :lol:
In any case, i did follow it through.
It looks like a LOT of the stuff has been ripped straight off the vray ideas.
QMC sampler (go read the description of it. then come back and read Vlado’s description of his own, written a year before. eerie.).
Displacement: hey same as us, minus subdivision.
It has irradiance caching!Oh, it works with photons.
And incidentally, one beta tester pulls up a vray BENCHMARK (read, done to crunch numbers, rather than be QUICK), compares it to an almost directly lit render that takes 2 minutes less, and goes “we smoke’em”.
Well, keep smoking.
Hope you’ll enjoy. :lol:
We are happy and feel secure with our renderer that there really is no need for us to start running comparisons n’stuff When the hell does Farcry Crysis come out, now there’s a good rendering engine…
was having a look yesterday over at splutterfish. I guess they’re still charging for render nodes, but it seems the prices have dropped a bit (if I remember correctly how much they were charging back in the 1.2 times).