# Brick wall material settings or suggestions

**URL:** <https://forums.chaos.com/t/brick-wall-material-settings-or-suggestions/132162>\
**Category:** Help Required\
**Created:** [October 17, 2015, 10:49pm UTC](https://forums.chaos.com/t/brick-wall-material-settings-or-suggestions/132162 "2015-10-17T22:49:02Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![selant\_1](https://avatars.discourse-cdn.com/v4/letter/s/47e85d/32.png) [@selant\_1](https://forums.chaos.com/u/selant_1)\
**Post date:** [October 17, 2015, 10:49pm UTC](https://forums.chaos.com/t/brick-wall-material-settings-or-suggestions/132162/1 "2015-10-17T22:49:02Z")

</div>

Whats the best photo realistic way to have a brick wall with 2 colors (including the displacement) for example gaps gray; bricks are the well known fire/orange color.. Would be better to setup the bump as well. How to combine these 3 things in the same corona-material. My result doesnt look good..

 ![6pYFhCK.jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/f/0/f0c21effb7ec3a99b5ced84ec8e65896afad536c.jpeg)

I used displacement as bitmap, diffuse as bitmap and the same diffuse bitmap as bump.

---

<div class="post-metadata">

**Author:** ![tallbox](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tallbox/32/235500_2.png) [@tallbox](https://forums.chaos.com/u/tallbox)\
**Post date:** [October 18, 2015, 8:01am UTC](https://forums.chaos.com/t/brick-wall-material-settings-or-suggestions/132162/2 "2015-10-18T08:01:33Z")

</div>

To achieve good look of brick material you need to play a bit more with all maps. They has to have variety of diffuse, different edges, non-uniform bump map.

---

<div class="post-metadata">

**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [October 18, 2015, 11:01am UTC](https://forums.chaos.com/t/brick-wall-material-settings-or-suggestions/132162/3 "2015-10-18T11:01:13Z")

</div>

You can achieve pretty good result with 3ds max’s tiles map. Attaching basic setup scene. Feel free to experiment with it until you get what you need. Alternatively you can download and install [BerconMaps](http://www.ylilammi.com/2013/09/berconmaps/) plugin. Using combination of bercoin tiles, noise and gradient it’s possible to get much better results than with native 3ds max’s tools.

 ![brick wall (3ds max tiles).jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/5/8/58ac615f9fc080568ed69664207cbf53f2472ffe.jpeg)  
 ![bricks_SME.jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/0/5/05eb5273153f6c4b41240bace0e610573d250346.jpeg)  
[procedural brick material\_max2011.zip](https://forums.chaos.com/uploads/short-url/66YnicRFVtjyaJaRn1UxVP7y5dP.zip) (24.2 KB)

---

<div class="post-metadata">

**Author:** ![filipskrzat](https://avatars.discourse-cdn.com/v4/letter/f/839c29/32.png) [@filipskrzat](https://forums.chaos.com/u/filipskrzat)\
**Post date:** [October 18, 2015, 5:59pm UTC](https://forums.chaos.com/t/brick-wall-material-settings-or-suggestions/132162/4 "2015-10-18T17:59:06Z")

</div>

or look for good texture on site like [http://www.textures.com/](http://www.textures.com/) (it was cgtextures)

> **[Textures for 3D, graphic design and Photoshop!](https://www.textures.com/download/bricksmallnew0054/37801)**

use photoshop to make bump and reflection map 😉

---

<div class="post-metadata">

**Author:** ![selant\_1](https://avatars.discourse-cdn.com/v4/letter/s/47e85d/32.png) [@selant\_1](https://forums.chaos.com/u/selant_1)\
**Post date:** [October 18, 2015, 9:45pm UTC](https://forums.chaos.com/t/brick-wall-material-settings-or-suggestions/132162/5 "2015-10-18T21:45:09Z")

</div>

thanks for all the helps. i will try them all.

---

<div class="post-metadata">

**Author:** ![maru](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/maru/32/15975_2.png) [@maru](https://forums.chaos.com/u/maru)\
**Post date:** [October 19, 2015, 7:37am UTC](https://forums.chaos.com/t/brick-wall-material-settings-or-suggestions/132162/6 "2015-10-19T07:37:20Z")

</div>

You can also model the tiles, or use a script such as free Floor Generator [FloorGenerator - CG-Source](https://cg-source.com/floorgenerator.php) (afaik it only works on horizontal surfaces so you would have to create the outline of the tiled area on the floor, and then rotate it after creation).
