bright buckets in DR mode

hi

this problem is not new, but we have it also here in 1-5 RC2…

while rendering a scene in DR mode with calculating irradiancemap in DR we get different bright buckets (that get blurred, but are visible as brighter squareblurred areas).
in the rendering process the are also brighter hard edged buckets visible.

if i change the bright multiplier of colour mapping to 1 instead of 0.8, the problem dissapears.

i´m nearly sure that all computers are in the same mode belonging the point-comma problem.

anyone an idea what else can be the problem?

thanks for help
thomes

I have same problems since RC2

Sounds like the “,” “.” problem.
Check all your PCs are set to “.” in the decimal sign - Control Panel - Regional Settings.

Best regards,
nikki Candelero

hi nikki

i will check it again, but as i told in the first post, i´m sure that all are in the same “.” mode…

thomes

Me too, all renders have “.” decimal… The only difference on my renders are Master is a AMD X2 and renders nodes P4-HT.

This prob appears only when i’m rendering with Vray Physical Camera.