Bright Spots in renderings

Useing IR map for first bounce photons for 2nd bounce. I have seen in past posts that this might be caused by a max standard material or a max raytraced material. I have gone thru all my materials and and they are all vraymatl. Why is this occuring.



www.collinscoopercarusi.com/images/26.jpg
www.collinscoopercarusi.com/images/27.jpg

try this:

http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=3851&start=0

it should fix it…

paul.