# Brighter patch in an area of constant light - not a "bl

**URL:** <https://forums.chaos.com/t/brighter-patch-in-an-area-of-constant-light-not-a-bl/6296>\
**Category:** General\
**Created:** [December 16, 2004, 9:51pm UTC](https://forums.chaos.com/t/brighter-patch-in-an-area-of-constant-light-not-a-bl/6296 "2004-12-16T21:51:08Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Dynedain](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/dynedain/32/55769_2.png) [@Dynedain](https://forums.chaos.com/u/Dynedain)\
**Post date:** [December 16, 2004, 9:51pm UTC](https://forums.chaos.com/t/brighter-patch-in-an-area-of-constant-light-not-a-bl/6296/1 "2004-12-16T21:51:08Z")

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So I’m having some problems with a bright spot in my renderings. As you can see from the following images, a bright spot shows up under the hearth of this fireplace. But if rendered from a different angle, there is no issue. I have included a wireframe of how the lighting is setup, as well as the settings for the light under the hearth. Don’t worry about the “light bleed” from the top of the hearth - that is intentional, you can see the lights for that in the wireframe. There are 3 instanced vray lights under the hearth to span the distance, but it did the exact same thing when there was only one, so I dont think changing that will make a difference. I tried toggling “store with irradience map” “smooth surface shadows” and increasing the subdivisions for the light…no change was apparent

I am using IRRmap + lightmap for GI - no colormapping, and the default-high settings for the irrmap.

This is with the latest 1.46.9 build

Thanks in advance

View with problem:

View without problem:

Wireframe of detail:

Light setting for light under hearth:

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**Author:** ![chicoone](https://avatars.discourse-cdn.com/v4/letter/c/74df32/32.png) [@chicoone](https://forums.chaos.com/u/chicoone)\
**Post date:** [December 17, 2004, 12:06am UTC](https://forums.chaos.com/t/brighter-patch-in-an-area-of-constant-light-not-a-bl/6296/2 "2004-12-17T00:06:40Z")

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I see the same issue in all of them.

Ismael

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**Author:** ![Dynedain](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/dynedain/32/55769_2.png) [@Dynedain](https://forums.chaos.com/u/Dynedain)\
**Post date:** [December 17, 2004, 12:17am UTC](https://forums.chaos.com/t/brighter-patch-in-an-area-of-constant-light-not-a-bl/6296/3 "2004-12-17T00:17:48Z")

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Here’s a blowup with the problem area highlighted so its easier to see what I mean

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**Author:** ![chicoone](https://avatars.discourse-cdn.com/v4/letter/c/74df32/32.png) [@chicoone](https://forums.chaos.com/u/chicoone)\
**Post date:** [December 17, 2004, 1:56am UTC](https://forums.chaos.com/t/brighter-patch-in-an-area-of-constant-light-not-a-bl/6296/4 "2004-12-17T01:56:04Z")

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You would not happen to have a light shoved half way through geometry?  
Please let us know when you find the culprit.

Cheers,

Ismael

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**Author:** ![RErender](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/rerender/32/42964_2.png) [@RErender](https://forums.chaos.com/u/RErender)\
**Post date:** [December 17, 2004, 3:37am UTC](https://forums.chaos.com/t/brighter-patch-in-an-area-of-constant-light-not-a-bl/6296/5 "2004-12-17T03:37:36Z")

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Does it go away if you turn off reflection caustics?

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**Author:** ![Dynedain](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/dynedain/32/55769_2.png) [@Dynedain](https://forums.chaos.com/u/Dynedain)\
**Post date:** [December 20, 2004, 3:56pm UTC](https://forums.chaos.com/t/brighter-patch-in-an-area-of-constant-light-not-a-bl/6296/6 "2004-12-20T15:56:31Z")

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Reflective caustics for the irrmap are turned off in those renderings.

And no - there isn’t a light inside geometry.
