Brute Force darker than Irradiance map solution

Hi guys,

Got a big problem with my animation. I have rendered it as a Brute force solution, so brute force as primary bounce and lightcache (single frame) as secondary. This is rendering a lot darker than using a irradiance map/lightcache solution…any ideas what im doing wrong ???

Really need some quick help on this please..im stressing !

Thanks in advance

Oh dear god…should i be using lightcache for primary and brute force for secondary ??

Edit: Actually no, that looks terrible !!

Do any of the lights have the “Store with Irradiance Map” option activated?

Yes they do…in fact most of them except a couple…I was trying to reduce render times as these renders were HD anyway the details were fine. Im guessing that is the problem :frowning: Ive decided to do the scene without any moving objects now and crossfade to the moved version…running out of time…

Edit: Thanks for letting me know what it was…at least I know for future reference.