I am having some difficulties with controlling bubbles/cellular shader, in other words they are constantly bursting after some time.
They are generated from realflow particles, without particle age.
Is there a way to avoid this?
Thanks in advance…
I am having some difficulties with controlling bubbles/cellular shader, in other words they are constantly bursting after some time.
They are generated from realflow particles, without particle age.
Is there a way to avoid this?
Thanks in advance…
Hello,
Can you get us a scene for this so we can check it out?
Thanks,