Budapest Industrial Kitchen

Hello,

a long time ago I was here…Now I would like to share my last interior design and renders.

Thank you and happy new year!












I love the dust present in the scene.
Do You have any special trick to do this or it’s just texture with proper UVW mapping?

Fantastic renders and materials.

Hello rozpustelnik !

For the lamps and for the bar stools I got Unwrapping (the main materials I’ve did in Quixel) the others I’ve used just a simple box mapping.
For the dust I’ve used the CoronaLayered materials with Z direction falloff for the masking and with curves in the output to change the intensity for the coat material blending. And there has a dirtymap on the slots. Basicly very easy to make it. On the floor there I’ve used only CoronaAO for the dust surface.

Hello steyin!

Thank you !
It was a very funny to make this renders and I’ve learned a lot.

Very nice renders indeed.