There is a problem with using Vray and PyroCluster together.
Max 7. PyroCluster 3. Vray 1.46.15
The first picture is rendered by Default Scanline Renderer -
the second one - by Vray
If i use AfterBurn all its OK
There is a problem with using Vray and PyroCluster together.
Max 7. PyroCluster 3. Vray 1.46.15
The first picture is rendered by Default Scanline Renderer -
the second one - by Vray
If i use AfterBurn all its OK
Known issue for me. The solution - use afterburn. I posted the same earlier in public area - no reply . . . so think it’s useless to post q. like that.
AfterBurn -slow ![]()
CRAP!! I don’t have afterburner. I want to use Pyrocluster. Vlado, any chance of getting this fixed or is this a cebas issue?
Thanks!
-=GB=-
I have no idea; does pyrocluster have a demo version?
Best regards,
Vlado
They have a 14-day demo. One need to shoot some email to edwin though.. ![]()
This might be connected to the way vray starts the rendering process (pretty wild guess).
When using the scanline renderer, there is an additional prerender-pass where pyrocluster calculates its internal shadow maps.
this pre-pass is missing when using vray as a renderer, which might cause the flat appearence of the pyrocluster effect.
So you think it’s more VRay issue than pyroCluster ? I think that too, but no one is care about solving or telling smth…
I wouldn´t say it this way, but its obviously something that should be looked at.
Might be Vray not handling a specific prerender event, might be pyrocluster, might be max. But at least to me it looks not too hard to fix.
Nope, it’s only a VRay issue - coz Brazil and (of course) fR
correctly render pC…
I haven’t had time to look at this yet; will get there sometime soon.
Best regards,
Vlado