Bug 03. Vray 1.46.15 and PyroCluster3

There is a problem with using Vray and PyroCluster together.
Max 7. PyroCluster 3. Vray 1.46.15

The first picture is rendered by Default Scanline Renderer -

the second one - by Vray

If i use AfterBurn all its OK

Known issue for me. The solution - use afterburn. I posted the same earlier in public area - no reply . . . so think it’s useless to post q. like that.

AfterBurn -slow :cry:

CRAP!! I don’t have afterburner. I want to use Pyrocluster. Vlado, any chance of getting this fixed or is this a cebas issue?

Thanks!

-=GB=-

I have no idea; does pyrocluster have a demo version?

Best regards,
Vlado

They have a 14-day demo. One need to shoot some email to edwin though.. :wink:

This might be connected to the way vray starts the rendering process (pretty wild guess).

When using the scanline renderer, there is an additional prerender-pass where pyrocluster calculates its internal shadow maps.

this pre-pass is missing when using vray as a renderer, which might cause the flat appearence of the pyrocluster effect.

So you think it’s more VRay issue than pyroCluster ? I think that too, but no one is care about solving or telling smth…

I wouldn´t say it this way, but its obviously something that should be looked at.

Might be Vray not handling a specific prerender event, might be pyrocluster, might be max. But at least to me it looks not too hard to fix.

Nope, it’s only a VRay issue - coz Brazil and (of course) fR :slight_smile: correctly render pC…

I haven’t had time to look at this yet; will get there sometime soon.

Best regards,
Vlado