Bug in handling bitmap alpha channel

Hi,

i just found a bug in Vray GPU Next. I’m using a tga file with alpha channel as input for a blend material map. To use the alpha channel as my map i switch the “RGB Channel Output” to “Alpha as Gray” in my texture. This procedure works fine with Vray Next but Vray GPU Next does not handle this correct. To get the same behaviour in Vray GPU Next i have to use a simple black/white map as a texture in my map slot.

Hope you understand what i mean. Here are some screenshots of my setup.

Best regards,
Ralf



Hey Ralf,

Can you send me the scene?

Hi Peter,

i just send you an email with my scene.

Best regards,
Ralf

Any news about that?
On V-Ray 5 GPU there ist still such a problem.
On V-Ray GPU “Mono output” switch of VrayBitmap is ignored. On CPU is ok.

Your case is different from the above. It’s an export problem with Mix map explicitly. Logged as VMAX-11455, it will be fixed for the next release.

I think there is a problem with V-Ray GPU and its handling of “Mono output” switch.
For instance this setup doesn’t work on GPU (preview in Slate is OK but render is wrong)

:

This will be fixed for the next release too.