Hello…
Maybe I’m wrong, but, there are some problem in the CShading_RawComponent, CShading_CourceColor and transparent shader.
From what I know:
CESSENTIAL = RawComponent * CShading_SourceColor
So,
() CESSENTIAL_Relfection = RawComponent_Reflection * CShading_SourceColor_Reflection
() CESSENTIAL_Refraction = RawComponent_Refraction * CShading_SourceColor_Refraction
(*) CESSENTIAL_Transflucency = RawComponent_Transflucency * CShading_SourceColor_Transflucency
(*) CESSENTIAL_Direct+CESSENTIAL_Indirect = RawComponent_Diffuse * CShading_SourceColor_Diffuse
Look at this scene and the Render elements:
() No Exposure and no Contrast.
() Glass is simple plane with “Thin” option ON .
() alpha mode: default.
() Visible in masks: on.
Ok, this is the CESSENTIAL. Everithing is ok!
If I add all these RE, I will obtain the BEAUTY pass.
Now, it’s the time for the CShading_RawComponent Look at … where is the tree in the DIFFUSE and TRANSLUCENCY pass? O_O
Ok, try to disable Visible in masks for the window glass.
Mmm… now I can see the tree in the DIFFUSE and TRANSLUCENCY pass, but I have lost the window reflections…
And, another problem. There are some small differences in these composed Render elements.
I think they they must to be exactly the same. There are some AA problem, in the shiny parts…
Raw_BUG.max (768 KB)




