BUG: Moving perspective Viewport forces update when Camera view is locked

So I’ve locked the active shade window to render Camera view but when I’m moving the totally unrelated perspective view it forces update on RT. I guess it should check that the moved view is the same one as rendered one.

Yep, I’ve noticed the same and it is flagged for fixing.

Best regards,
Vlado

Would just like to bump this, as it’s one of my biggest annoyances.