Just did a quick test and there does seem to be some problem with the behavior of the filter check box, on the zDepth pass at least. I was able to replicate the problem of filtering not being turned off. It then worked, then didn’t work. I was initially doing it in an IPR session (turning it off didn’t work), then a bucket render (also didn’t work). At some point it then worked again, then with further testing (after trying another IPR) it didn’t work again. I’m now unable to get it to turn off, with a simple sphere and dome light in an empty scene. This seems broken.
Sorry, I may be mistaken as I’m now able to get it working consistently (was possibly looking at the RGB channel). But I noticed that IPR seems to render filtered no matter the setting. Could it be anything to do with that?
Thanks, great, so I know a workaround. It was working some weeks ago and it was working fine (as far as I remember), so it must have been introduced with the recent update.
so it must have been introduced with the recent update.No, not really. In progressive rendering mode elements are always filtered (except integer render elements). Filtering “off” only works in bucket mode. We should probably print a warning about that.
The warning and/or mentioning in the tool tip would be nice for beginners/intermediates
An easy way I found for me, to be able to see it in progressive rendering, is to set the sampling just down to 1. That’s the same like without anti-aliasing.