Bug Report: Multipass "Normal-Shading" doesn't show Normal and Bump Shading

Hello there,

I’ve made a material using Displacement, Normal- and additional Bump-Shading.
But my Normal-Shading Multipass only shows the displacement-changes.

So the only difference between the passes normal-shading and normal-geometry is the displacement and the phong-shading.

In every other pass and in the beauty-pass the normals and bump take affect so I assume the problem must be the normal-shading multipass.
In previous renderings the normal-shading pass worked really fine.
I made a work-around and created a standart cinema4d-material with the normals and bump shading and rendered it out with the c4d-material-normal.

My next guess would be to install a previous version and see if this works. Since it is a customer specific project I can’t pass out any project data.

Does anybody has similar issues or any guess what else could be the problem?

Cheers, Julian

Hi there, care to share your file with us to check? You can use our private uploader if need be: Chaos

Hi, thanks for the reply!

…okay, I uploaded it via dropbox uploader :smiley:

Thanks!

Any fixes on the way for this bug? I have the same issues.