Bug when using vertical and horizontal shift?

Hi,

When using the vertical and horizontal shift in VrayPhysicalCamera, then switching to Perspective view it seems that the Perspective view has adopted the shift settings from the camera. The only way to reset the Perspective view again is to select the camera and put vertical and horizontal shift to 0 and then go back to Perspective view.

Is that a bug?

Preisler

i think that happens with the max camera too

yes, it’s a pain in the ass, I don’t know how to fix it…

yes it’s a pain in the ass…but I’ve found a workaround that often works.

You need to switch to a top/left or front view, than orbiting the view you are automatically in the user view and then switch to persp…

It’s longer to write than do it…and you don’t need to reset tha shift cam values

Hi bardo!

Thanks for the workaround - it´s way better than resetting the shift values :slight_smile:

Preisler