Build 3.20 available for download

Some official youtube vids for SP2 like those for SP1?

Yes, will be coming up later in the week.

Best regards,
Vlado

Sounds like a great release ! Thank You.

Awesome. Thank you Chaosgroup. Thank you Vlado!

Amazing work on the service pack. Big thanks to everyone involved. Great job!

Is there documentation for these new features ? I’m trying to work out how to turn on/off DR machines on the fly.

Most of the new features are documented already, but this one is not yet. The DR servers can be added/removed from the 3ds Max render progress dialog - see the attachment. DR needs to be enabled before rendering for the V-Ray rollout to appear.

Best regards,
Vlado

Thanks Vlado. Very useful.

(*) VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);
This ones not working for me when using Chrome Remote Desktop. Tried a few different keyboards as well. Does it work for anyone else?

This one I couldn’t test; CRD never worked for me.

I tested with LogMeIn and Remote Desktop.

Note that you must first click somewhere in the VFB image so that it gets the keyboard focus.

Best regards,
Vlado

Damn, doesn’t seem to work in CRD. The +/- are entered correctly if I’m editing the frame stamp but as soon as I click into the image nothing happens. Works fine in Mocha VNC however.

I’m not sure how it’s supposed to work but for me it’s certainly not helping the scene…

All I get are black splotches around all of my edges. Admittedly it’s not a “simple” scene but what’s the point otherwise. This is after a full reset of vray and just switching the Primary GI to LC. What am I missing?

The direct view of the light cache won’t show you anything too meaningful; the black splotches will not affect the render with BF+LC or IM+LC. They are just showing areas where V-Ray will fall back to brute force instead of using the light cache.

If you still have trouble with your scene, best to send it to me at vlado@chaosgroup.com to take a look.

Best regards,
Vlado

Thanks - makes a bit more sense now.

Thank you for fixing the openCL device selector windows 8 crash bug! Any chance you could add this functionality to the RT render dialog in the future?

Yes. Will be in for the next service pack.

Best regards,
Vlado

So, four images, showing two scenarios:
*) the OLD Lightcache approach, with filtering at rendertime (needed to prevent light leaks as much as possible without using retrace), without retrace or leak prevention first, and with retrace, but without leak prevention, then.
*) the NEW default, with leak prevention on, PRE-filtering (now eminently usable without fear of leaks), and retrace.

EDIT: 5! details to observe, here:
*) The OLD LC approach took 2:43, versus 1:33.
*) The OLD LC approach shows a washed off look, without retrace, with plenty of leaks (check by the big chair’s details…), and it would have flickered like mad if we animated the camera (not to mention lights or geo…).
*) The OLD LC render looks much better with retrace active, at no rendertime penalty, and yet is unable to reproduce the lovely contrast seen in the NEW approach.
*) The NEW render is marginally noisier in the BF part as a result of the many more smaller samples in the LC. There is PLENTY headroom in the rendertimes to warrant a “free” raise of the BF sampling to more than make up for the difference.
*) One VERY IMPORTANT, emergent point from this little tickbox: There is now no more need, NONE AT ALL, to modify the LC settings: not subdivs, not sample size, from their default. Leak prevention will take care of all that’s needed, automagically.

I’m sure Vlado will have more ideas to offer regarding this.
This is just what i gathered testing it.





dome light orientation line?

…where can I find it? I dont see any feature in the vray dome light settings…

There’s no setting. Just the dome light icon has one of the base lines protruding slightly.

Best regards,
Vlado

I am Sorry! i found it. The little small line was hidden by my rigged vray sun… :wink: