What we plan to do is a bullet time effect also. Scene consists of two parts, a reactor explosion and also particle flow fragments, smaler , flying arround.
my idea for an bullet time effect was to maybe use the motion mixer. as i´ve seen, i need to write out a XAF file of the reactor animated parts. which did work allready.
but no way to write out the particleflow thing.
and at last how do i bring them back to the motion mixer…
any ideas ? we are rather new tho these parts of max..
ive been able to use a method that stops time. however unfortunately it doesnt slow down then speed up. its just 100% speed - 0% speed - 100% speed. but it can stop anything (even something like aura) while still moving the camera. (sort of) due to my method i cant get motion blur done in max.
Maybe you could combine this with a bullet time animation of your reactor fragments.
If this doesn’t work you could convert your PFlow particle animation to keyframed animation. Look in the Maxscript help for “How To … Transfer ParticleFlow Particle Motion To Scene Objects”. Turn on the “Auto Key” button, uncheck “Realtime” in the time configuration dialog and play the animation.
In any case, I don’t see a need for the motion mixer (which is used to layer animations of the same object).