bullettime effect with pf and reactor help ?

Hi

we do an animation of an icerock exploding.

What we plan to do is a bullet time effect also. Scene consists of two parts, a reactor explosion and also particle flow fragments, smaler , flying arround.

my idea for an bullet time effect was to maybe use the motion mixer. as i´ve seen, i need to write out a XAF file of the reactor animated parts. which did work allready.

but no way to write out the particleflow thing.

and at last how do i bring them back to the motion mixer…

any ideas ? we are rather new tho these parts of max..

heeeelllllp pleas,

Tom :shock:

ive been able to use a method that stops time. however unfortunately it doesnt slow down then speed up. its just 100% speed - 0% speed - 100% speed. but it can stop anything (even something like aura) while still moving the camera. (sort of) due to my method i cant get motion blur done in max.

Hi Tom,
you can do a bullet time effect with PFlow using scripting. Oleg has posted an example that you could apdopt to your needs:

http://www.orbaz.com/forum/viewtopic.php?t=175&start=0&postdays=0&postorder=asc&highlight=

Maybe you could combine this with a bullet time animation of your reactor fragments.

If this doesn’t work you could convert your PFlow particle animation to keyframed animation. Look in the Maxscript help for “How To … Transfer ParticleFlow Particle Motion To Scene Objects”. Turn on the “Auto Key” button, uncheck “Realtime” in the time configuration dialog and play the animation.

In any case, I don’t see a need for the motion mixer (which is used to layer animations of the same object).

Let me know if you need any further help.

Andrea