Bump map slot now at the top of the Maps rollout of Material Editor?

I don’t remember this being so in the Beta but in the official version of Vray Next the bump slot is now at the very top of the list in Maps rollout. See attached below. Any reason for this change? I liked it better when Diffuse was the first slot there. Now every time I look at my maps, I always think that I’ve decreased the Diffuse to 30. :smile:

I`ve noticed this too, not sure if it`s intentional or not. Please bring it back back down where it was.

Hello!

This was done to ease the access to most frequently used map slots.

Best regards,
Margarita

Hi Margarita,

Thanks for the reply. I’m not quite sure though if I understand what you mean by that. Are you saying that with this new change it’s easier for users to find the Bump slot without having to look for it at the bottom of the list of maps? If that’s the case, why not put the Bump in 2nd place in that list? Diffuse surely is more important map than Bump so it deserves the top place in that list, no? Am I the only one thinking like that? Now it really confuses me making me think I changed the strength of Diffuse and sometimes even dragging Diffuse textures in the Bump slot.

Hi, Alex_M

Thank you for the feedback. I’ll forward it to our developers for consideration.
I would appreciate more feedback about maps slots order in general as our goal is to make it easy for all users to work with V-Ray.

Best regards,
Margarita

100% Agree

agree too

if you really feel there needs to be a different arrangement, i think a simple poll would give you all the necessary info

bump map at the top of the list just doesnt make sense and it very confusing now to work with

while i can understand the desire to rearrange a bit (having bump at the bottom of a long list is a touch annoying) sticking it at the top above diffuse is illogical. as is putting gtr tail falloff and anisotropy above refraction and (refraction) glossiness (should specify.. as it stands there are two identically named glossiness map slots) seems like the changed order of the slots was done semi randomly!

for me, the top of the rollout could be as follows:

diffuse
reflection
refl. glossiness
bump
refraction
refr.glossiness
self illumination

and then all the others..

im sure others will suggest totally different orders.

Sounds pretty good to me too

This is how I would organize it as well (plus displacement being higher up than it is now since I’m using it more and more)

yeah maybe it would make sense to keep displacement under bump since they are related. i hardly ever use it, preferring the modifier.. but.. .?

maybe, thinking about it a bit more and clustering (a bit) similar concepts :

diffuse
reflection
refl.glossiness
refraction
refr.glossiness
opacity
bump
displacement
self illumination

then the others..

It is madness! The begining of the end?

Please move it back to where it was - it hurts my eyes to see it at the top

its funny someone tried to make “order” in the maps rollout but they forgot to delete no longer supported highlight glossiness :))

LOL exactly my thought =D

+1 from as well!

Completely agree. Top four should be :

diffuse
reflection
refl. glossiness
bump

Please re-arrange choas group!

and there is something else… the map navigator… there the bump map is at the end. :slight_smile: https://c2n.me/3UXwVtB.png
I vote for the old setup, all materials are like the standard material in max.so move it back please.

best regards
themaxxer

I didn’t notice the bump map had been moved until the changes I was doing to the ‘diffuse’ weren’t making the difference I was expecting…

Crazy idea to put reorder it from the way it was (well, to this) - sorry guys, major bad idea in my mind.

There’s a chunk of empty space next to the diffuse map in the basic parameters rollout… might be cool to put a bump input there. Then it’s really at the top!