Bump Maps Created with Substance Cause Materials to Render Extremely Dark (almost black)

I’m seeing an issue with materials that are created using Substance Sampler where the bump map causes the material to render almost black and I have no idea why or how to fix it, other than not using those bumps. In the attached image & files there 4 examples:

  • First is the material as created by Substance.
  • Second is the same material but setting the height map to Normal instead of height.
  • Third is the same material, but using the BaseColor to create a bump map in Photoshop (this feature is disappearing btw)
  • Fourth is an OOTB Autodesk PBR brick material

All materials are created by duplicating the Autodesk brick material, then modifying the images. From what I can remember, this happens even with a Generic material as a starting point.

This seems to happen across the board with all bumps created with Substance (I have not tested every map I have, but it is very common) and has been present in at least the last 2 versions of Enscape I have installed.

Revit 2020-2023

Enscape 3.4.1+85781

3070 TI- drivers were updated yesterday


Brick-Bourbon Trail.zip (9.54 MB)
Enscape-MaterialBumpIssue.zip (1.44 MB)

I am having the exact same issue! Every time I use the height map my materials are rendering completely black as if the light cant seem to render it correctly???

Hello everyone! I have looked at the project and I confirm that there is a problem on our side. Inspecting the height texture, Windows Explorer properties say that the bit depth is 16 and we have a problem detecting that for monochrome images. I have created a ticket for it internally.

I believe that If you can change a setting in Substance to export the height maps in 8 bit depth, it will work around the problem for now.

Thanks for the update!

Thank you so much for the update! I will try your suggestion! Thank you Ilians!!!

For anyone running into this, the bit depth is locked to 16 bit for Height channels:

To change to 8 bit you will need to modify the image in Photoshop / Paint.net / etc. Once set to 8 bit they render correctly.

Hello everyone. There is a high possibility for the fix to be included in the next preview version. Keep in mind, though, that the preview might have other problems introduced due to new features.