I’m seeing an issue with materials that are created using Substance Sampler where the bump map causes the material to render almost black and I have no idea why or how to fix it, other than not using those bumps. In the attached image & files there 4 examples:
- First is the material as created by Substance.
- Second is the same material but setting the height map to Normal instead of height.
- Third is the same material, but using the BaseColor to create a bump map in Photoshop (this feature is disappearing btw)
- Fourth is an OOTB Autodesk PBR brick material
All materials are created by duplicating the Autodesk brick material, then modifying the images. From what I can remember, this happens even with a Generic material as a starting point.
This seems to happen across the board with all bumps created with Substance (I have not tested every map I have, but it is very common) and has been present in at least the last 2 versions of Enscape I have installed.
Revit 2020-2023
Enscape 3.4.1+85781
3070 TI- drivers were updated yesterday
Brick-Bourbon Trail.zip (9.54 MB)
Enscape-MaterialBumpIssue.zip (1.44 MB)

