Burned out areas due to GI

Hi

I’ve learned that when I use a low GI to get a bit more powerful shadows and more realistic outdoor lighting,
I get some burned out areas that have a slight color of the GI color I have chosen.

Why is that?




Hi,

Actually I’m not sure if I understand the issue correctly here. I don’t see any burned out areas in the renderings above. Can you provide some additional details and a test scene maybe ?

It’s these heavely dark splotches that apear when I turn down the GI

If you are lowering the multiplier, then you are just getting less GI on the house. The primary “sun” stays the same, the “sky” is darker, thus giving a darker colour. If you want to get more contrast for the shadow/light, then I recommend you to change the lighting sources themselves. Or breakdown render by elements and work with each separately.