is there any straight forwarded steps, how to render alpha, zpdeth, reflection, object buffers or material ids?
in vray, you had to add post effects and add elements through vraymultipassmanager.
its a bit confusing for corona, as i need to render a huge exterior scene.
can anybody write down the steps?
so much thanks for this amazing render engine, mates
that’s strange… here it doesn’t work and is also mentioned as undone (latest beta6_daily)
can you please show ID pass at least as here every triangle gets own color
Yes
How could i have missed that dropdown menu?
Haven’t had much time lately to test, also why i missed that menu and lost interest for a while…
Are other passes working ok for you (zdepth, alpha, normals…)? Is anything specific to be noted of (except that for every change file needs to be re-opened)?
For those who had problems with passes, there was a bug that might cause settings of some passes not to update when you changed the settings (if that happened to you, you needed to restart C4D). This should be fixed in the latest build (released today) together with a lot of other Multipass-related stuff.