C4D's VFB responsiveness

Hi,

I’ve always felt that the Max version is a bit snappier than the C4D one, but it’s something that is a bit hard to show.
I’ve just noticed that it’s clearly visible in the stats panel with the VFB refresh time value, on a simple lookdev scene Max is almost 4 times faster than C4D, consistently :

C4D

0CqzlkZ.gif

Max

B1W5vf0.gif

C4D refresh times are between 22 and 30 ms, Max’s between 2 (!) and 8ms.

Why is that? And is it something the devs can adress ?

Thanks !

I may be wrong, but I think your IR subsampling is set to 3 in the case of 3ds Max and 2 in the case of C4D.
In Max you can find this option in Render Setup > System > System settings
In C4D - Corona > Preferences

Also: in C4D you are rendering to 1280x720px and in Max 800x450.

Thanks for the feedback Maru.

I’ve checked on both sides and subsamping is set to 3 in both softwares, but you’re right I forgot to lock the resolution in Max.
It doesn’t change the result though, Max remains faster and smoother when orbiting and panning ( it doesn’t hang like in C4D ) :

cksozQ2.gif

It looks like C4D’s VFB is redrawing the UI (or something else that causes the flickering of the render buttons) and more stats are updated than in Max. Could this be a reason?

Hello guys,

Thanks for bringing this to our attention.
It’ll be investigated.
Kind regards.

For the Corona team:
(Report ID=CC4D-959)

I also found this problem, especially when using another view to operate, because the default camera is used, so it is very slow and a new camera needs to be created.