I have just noticed VrayRT doesn’t support the 3DMax camera correction modifier.
Can that be implemented in future releases ?
regards
Jarek
I have just noticed VrayRT doesn’t support the 3DMax camera correction modifier.
Can that be implemented in future releases ?
regards
Jarek
Thanks for the pointer, I’ll make a note for this. In the meantime you can use the vertical shift parameter of the physical camera, which should work fine.
Best regards,
Vlado