Hi All!
was wondering if there was another way to fix those “non vertical lines” (dont know the english word for it, see picture and u know what i mean)
without using cam.modifier from viz?
And C&C are always welcome.
cheers
Pedersen
Hi All!
was wondering if there was another way to fix those “non vertical lines” (dont know the english word for it, see picture and u know what i mean)
without using cam.modifier from viz?
And C&C are always welcome.
cheers
Pedersen
tecnical camera script.
don´t forget to disable “max shade compatible blablabla” in the system rollout.
regards
s.wolf
what version of Max are you using.? If your using max 6, select the camara and go to modifiers and theres a camera corrector tool there!
Nice
why dont you want to use the cam modifier in Viz?
it does the same as any script does
Just make sure you place the camera and target at the same height and use blow-up.
gr,
Leon
Natty: dont wanna install the viz “plugin”, have enought of those already:)
And thanks for all other suggestions!
cheers
Pedersen
i thought it was already in viz ??just right click on the camera
Natty: this “viz plugin” is for gettin all (almost) features that a standard max5.x doesnt have, if i’m not mistaken ![]()
I have the same problem very anoying and im using 3ds max 5 so the technical camera script dosen’t work on this version of max any one who have an idea on what to do to reach the same effect as in max 6 with the camera correction. without bying any plugins or software just by using 3ds max.
Adjust your anti-aliasing in your render dialog- I typically use Sharp Quadratic. I also make sure my materials always has super-sampling set to on- this gets rid of alot of jaggies (rough edges). The other thing you can do is render larger than reduce in Photoshop- this is a way to get rid of some artifacts.
Spirit1: the technical camera script worked well for me, take a look:
http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=5205
i tried again and it’s working now perfect thank’s.
one tip for you you should put a 6 pixel black frame on the gras displacment map in that way the gras won’t float like it does right now.