# Camera Exposure vs. Light Adjustments

**URL:** <https://forums.chaos.com/t/camera-exposure-vs-light-adjustments/42385>\
**Category:** General\
**Created:** [August 16, 2012, 5:30pm UTC](https://forums.chaos.com/t/camera-exposure-vs-light-adjustments/42385 "2012-08-16T17:30:13Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Neilg](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/neilg/32/7044_2.png) [@Neilg](https://forums.chaos.com/u/Neilg)\
**Post date:** [August 17, 2012, 5:11pm UTC](https://forums.chaos.com/t/camera-exposure-vs-light-adjustments/42385/8 "2012-08-17T17:11:41Z")

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> [@Multiframe incremental for animation in maya](https://forums.chaos.com/t/multiframe-incremental-for-animation-in-maya/39123/4):
>
> that defeats the whole purpose of using a physically based renderer.

How is this even remotely true? All it does is add terms that you’re used to seeing on real cameras to control stuff you could already control just fine before. The physical camera doesnt change the way vray works.

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