Camera FOV is too small error

anyone getting an error message when using DR:

warning: Camera FOV is too small, possible round-off errors

this has happened to us on the 2nd project in a row and seems to be solved by re-importing in the same camera. rendering locally does not produce the error message and any nodes that do render the scene usign DR seem to be rendering a zoomed in version of the camera

any ideas?

Im not sure in max, but in maya this means it does not recognize the camera and is rendering from nowhere.

Are you using XREF scenes? In any case, duplicate the camera and render that one instead.