Camera Map Per Pixel + Vertical shift

Hello,

I am using a Camera Map Per Pixel using a Vray Camera with a vertical shift different from 0.0 . If i render the view, the Camera Map is not working properly and appears shifted vertically.
Is there a way to correct this without using a Camera Map modifier on the geometry ?

Thanks,
0livier

Does it work if you use max cam aligned to the vraycam for the mapping?

Hello,
That means that i have also to match the FOV of the max cam and the focal of the vraycam… I will give a try. Thanks,
0livier

your trying to do 2.5mattepainting?

Yes Da_elf, we can call it like this.
The Camera Map Per Pixel works fine with no vertical correction on the vray camera..
I need to match exactly the rendering output to the view… a 2.5 mattepainting as you name it.
I still need to try the idea of Rerender..

Cheers,
0livier

why use vray camera though. a max camera would work just as well

I think one of the tools in Lele’s script would match a VRAY cam to a Max cam as well

Thanks for all your answers, i will check all this.
0livier