Hi,
camera path is not supported in the .vrayscene.
will it be expected in the next version?
What do you mean by camera path ?
Animated camera transformation should be working, but you have to export an animated .vrscene file.
Greetings,
Vladimir Nedev
Hi,
I mean animation via spline path. Exporting the file including the animation loses the camera path.
TKX.
This should be working, I believe.
Can you send me the original .max file and the exported .vrscene file to test ?
You could strip them down and leave only the camera.
Greetings,
Vladimir Nedev
Hi,
I sent you an email with the files.
This is the question:
1- The camera animation works if the .vrayscene file is opened within Vantage.
2- Animation does not work if .vrayscene file is imported (place or merge). For this problem, in the presence of a scene with multiple cameras, it is necessary to export the geometries in one scene and import the different cameras.
The cameras don’t work in this way. For this reason, I open the camera file in a new scene and then import the geometry. (I will have to do this for each room). The workflow becomes slow.
2- Animation does not work if .vrayscene file is imported (place or merge). For this problem, in the presence of a scene with multiple cameras, it is necessary to export the geometries in one scene and import the different cameras.
The cameras don’t work in this way. For this reason, I open the camera file in a new scene and then import the geometry. (I will have to do this for each room). The workflow becomes slow.
Oh, yes, this is a known issue we plan to fix. It is expected in the current builds.
Greetings,
Vladimir Nedev