Hallo
Thank you for the feedback re linker errors. I managed to resolve the issue.
I have two more issues outstanding and then I should be able to render something.
1) I only have a camera FROM, TO (target) and UP vector.
How do I calculate the camera transformation using the makeTransform function (it uses rotx,roty,rotz,scale and an offset). I am very confused as to how to achieve this.
2) All my objects are basically white. I am setting the diffuse colour based on our mesh material diffuse colour.
BRDFVRayMtl brdf = options.vray()->newPlugin<BRDFVRayMtl>();
MtlSingleBRDF material = options.vray()->newPlugin<MtlSingleBRDF>();
IColour diffuse = IColour(pMat->DiffuseColor);
brdf.set_diffuse(diffuse);
brdf.set_reflect(diffuse /*AColor(0.8, 0.8, 0.8, 1.0) */);
brdf.set_opacity(diffuse.getAlpha() / 255.0);
brdf.set_fresnel(true);
material.set_brdf(brdf);
I do create a rectLight behind the camera pos (as per your examples).
Anton